Welcome to roadstat.com on July 6 2009.
This is an internet experiment running to monitor browsing habbits of individuals through wikipedia contents.

Sid Sackson

From Wikipedia, the free encyclopedia

Jump to: navigation, search
Sid Sackson

Sid Sackson (February 4, 1920, Chicago–November 6, 2002) was a significant American board game designer and collector.

His most popular creation is probably the business game Acquire. Other games he designed include Can't Stop and Focus (Domination), which won the prestigious German Spiel des Jahres game design award in 1981.

Other notable works include his books, especially A Gamut of Games and Card Games Around the World; both titles include a large array of rules for games both new and old, and Sackson himself invented a number of the games covered by these works.

For several years in the mid-1970s, Sid Sackson wrote a monthly column for Strategy & Tactics magazine called Sackson on Games in which he reviewed games (other than wargames).

Sackson collected games throughout his life; at the time of his death, his collection was estimated at over 18,000 titles. Many of those were unique, sent to him by hopeful game developers who wanted Sackson's advice. At one point in his life, Sackson turned down an offer to bring his collection elsewhere for permanent safekeeping; the games were sold at a series of auctions after his death, breaking up the collection.

Contents

[edit] Games

Some of Sackson's notable games include:

[edit] The No Game

The No Game is a party game with only one real rule. Sid Sackson wrote about it in A Gamut of Games, but it undoubtedly existed beforehand.

Play is as follows:

  • Locate a nice prize.
  • As everyone enters the party, pin a small ribbon on their clothes, one per person.
  • After everyone has arrived, gather them together and give a speech similar to the following:
    • "The object of tonight's game is to collect the most ribbons. To collect ribbons, you must have an opponent say the word 'No' to you. Upon uttering that word, you may promptly collect every ribbon currently pinned on them; they are yours, at least until you say 'No.' Other words, phrases, and actions, like 'Nah,' 'Certainly not,' and a swift slap, are perfectly valid; only uttering the word 'No' causes a lack of ribbons. At [some time here], the person with the most ribbons wins the game, and receives a nice prize."
  • Play as the speech above states.

While simple in concept, it is surprisingly hard to remove the word 'No' from one's vocabulary; see lipograms for a literary equivalent.


[edit] References

[edit] Further reading

Personal tools
Languages

Visit joltnews for the latest headlines
Visit bloit.com for company information
Geed Media does computer consulting on long island.
This page viewed times. See Logs